An Architecture for Interactive Tetrahedral Volume Rendering
نویسندگان
چکیده
We present a new architecture for interactive unstructured volume rendering. Our system moves all the computations necessary for order-independent transparency and volume scan conversion from the CPU to the graphics hardware, and it makes a software sorting pass unnecessary. It therefore provides the same advantages for volume data that triangle-processing hardware provides for surfaces. To address a remaining bottleneck – the bandwidth between main memory and the graphics processor – we introduce two new primitives, tetrahedral strips and tetrahedral fans. These primitives allow performance improvements in rendering tetrahedral meshes similar to the improvements triangle strips and fans allow in rendering triangle meshes. We provide new techniques for generating tetrahedral strips that achieve, on the average, strip lengths of 17 on representative datasets. The combined effect of our architecture and new primitives is a 72 to 85 times increase in performance over triangle graphics hardware approaches. These improvements make it possible to use volumetric tetrahedral meshes in interactive applications.
منابع مشابه
Irregular Grid Volume Rendering With Composition Networks
tetrahedral cell, parallel rendering, parallel compositing, PixelFlow Volumetric irregular grids are the next frontier to conquer in interactive 3D graphics. Visualization algorithms for rectilinear 2563 data volumes have been optimized to achieve one frame/second to 15 frames/second depending on the workstation. With equivalent computational resources, irregular grids with millions of cells ma...
متن کاملCellFast: Interactive Unstructured Volume Rendering
Shirley and Tuchman’s projected tetrahedra approach is a fast algorithm for unstructured volume visualization, because it generates triangles that may be rendered by hardware acceleration. In this paper, I explore optimizations using OpenGL triangle fans, customized quicksort, memory organization for cache efficiency, display lists, and tetrahedral culling. The optimizations improve the perform...
متن کاملVolume Visualization of Large Tetrahedral Meshes on Low Cost Platforms
In this paper, we present an interactive system for visualization of three-dimensional scalar fields. The system has been designed in order to overcome some of the problems posed by very large volume data sets. The adopted solution exploits an efficient multiresolution data structure based on a tetrahedral domain decomposition. The mesh to be rendered can be selectively refined over areas that ...
متن کاملApplications of Texture Mapping to Volume and Flow Visualization
We describe six visualization methods which take advantage of hardware polygon scan conversion, texture mapping, and compositing, to give interactive viewing of 3D scalar fields, and motion for 3D flows. For volume rendering, these are splatting of an optimized 3D reconstruction filter, and tetrahedral cell projection using a texture map to provide the exponential per pixel necessary for accura...
متن کاملDynamic view-dependent visualization of unstructured tetrahedral volumetric meshes
Visualization of large volumetric datasets has always been an important problem. Due to the high computational requirements of volume-rendering techniques, achieving interactive rates is a real challenge. We present a selective refinement scheme that dynamically refines the mesh according to the camera parameters. This scheme automatically determines the impact of different parts of the mesh on...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2001